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Updated unity version.
Bugfix: Battle calculator don't show for hidden units
New Aquarion Skin Release: The Forgotten can befriend swampy fauna, build structures on the water, create giant squids, ride crocodiles, tame toads and swim effortlessly in their marshy terrain.
New languages added:
Hindi
Indonesian
Malay
Polish
Turkish
Thai
Vietnamese
Patch fixes
- Fix crash when unit is destroyed while a bubble is animated
- Fix crash when tapping algae outside borders
- Fix crash when map is reloaded while animating a city level up
* Added new unit skins and other improvements to the ₼idŋighţ skin for ∑∫ỹriȱŋ
* Bugfixes: no more grave riding when ₼idŋighţ skin converted a rider, and made tribe mixing work again
* Updated library for mobile notifications
New Skin Release: ∑∫ỹriȱŋ skin - The special ₼idŋighţ skin for ∑∫ỹriȱŋ allows you to create graves, build crypts, and summon demons from the graves in the dark forests.
Updated Unity version for improved stability and functionality
- Removed Aqua Crop and Aqua Farms
- Tech tree: moved Fishing to become the first tech in that branch
- Simplified Markets: 1* for each level of each nearby production building.
- Removed doubling for ports. Capped at level 8.
- Tech tree: moved ‘Burn Forest’ to Construction, and ‘Destroy’ to Chivalry
- Cheaper bridges, now 5*
- Lower Starfish income, now 8*
- Lower Bomber attack value, 3 instead of 4
- Temples grow quicker, reduced from 3 turns→2
- Misc adjustments
Skinpack #4 - Ai-Mo, Quetzali & Yadakk skins that will change the entire tribe's looks and music!
Map Generation Improvements:
* More variety to Continents and Pangea map
* Improved city placement
Several Bugfixes:
* End Turn now properly turns blue when all units are out of actions
* Removed option to break ice on a frozen unit
* Market sprites now properly updates when building or destroying ports
* Invisible units are now revealed when breaking ice or harvesting starfish
* Removed confirmation popup when harvesting starfish
* ...and more
Path of the Ocean""Update
A major update drastically improves the naval warfare in the game.
* New naval units such as Raft, Rammer, Bomber & Juggernaut Ships.
* Other new units in the game are Starfish, Bridges, Market & Lighthouse.
* Improved Continents map type and the new Pangea map.
* Adjustments in the Special Tribes.
* AI Improvements.
* General bug fixes and improvements.
Improved flow with instant tournaments
Updated Android SDK and purchasing package
Updated About page
Performance improvement when sending out Explorers
Performance improvement for city connections, reducing loading lag
Bugfixes:
Fixed games broken by our recent server issues
Infinite growth bug fixed
Player sorting in win screen adjusted
Resigned players now show as bots
Fix map sizes in pass and play
Fix bots incorrectly labeled as easy
New Skin pack Release!
Skin pack #3 includes the following skins:
Oumaji Khondor
Kickoo Ragoo
Zebasi Anzala
Reward popup clarity fixes
News items displays in a grid on wider screens.
Don’t show stars in result screen for creative games.
Glory shows correct winner head.
Various UI tweaks & Bugfixes.
Known Issues:
There is a bug where skins won't show if you play a multiplayer game with someone who has not updated to the beta/latest version
Introducing instant tournaments: join a tournament queue to be matched with other players that want to play a tournament right now. As soon as enough players have signed up, your tournament will start immediately.
And various bug fixes
- New fabulous skins for Imperius, Luxidoor and Xin-Xi
- Replaced intro with ambience
- Fixed units getting poisoned by cloaks
- Upped min supported game version to 51
- Removed custom language
- Increased number of pass&play players
- Fixed frozen ports movement
- Update route connections after explore
- Fix cloak battle preview
- Added shared fog option to replays
- Exploding units do damage before giving pop
- Failsafe for games out of sync with server
- Various tiny fixes and optimisations
Fix startup crash related to notifications
Crash fixes
Crash fixes
MAJOR UPDATE
Tribe Skins added to the game.
- Hoodrick Yorthwober
- Bardur Baergøff
- Vengir Cultist
- Balanced and improved diplomacy features
Bug fixes:
- Fixed boats on ice being able to move on land
- Allow destroying buildings with invisible enemies on them
- Fixes to Elo
- Fixed games with bunnies and ice getting stuck
- Fixed algae - port interactions
- Fixed startup crash on Steam related to gamepads
- Fixed issue with adding players to pass and play
- Various small UI fixes
Fix Might games ending at 10 000 points
Fix game names constantly changing during setup
- Live games turned off
- Fixed android auto rotation bug
Just some tiny optimizations
- Fixed the softlock bug involving peace treaties from dead players
- Update confirm alerts when "Info on Build" is enabled, removing unnecessary confirm alerts when examining ruins or capturing cities
- Added camera zoom to infiltrated city
- Restored 5 minutes games
- Hid "Skip Replay" button. It will return, but needs fixing first
- Small bug fixes
- Added new "Boot Camp" tutorial, which will play as either your first game or if you tap "Boot Camp" when creating a New Game
- Online friends (green dot near player name as indicator that he is online, second thing is that players can now see when other players are making a move in real time - "Waiting for Midjiwan to play..." if player is not in this game right now, "Midjiwan is playing..." if player is making move right now.
...
- Fixed bug where pressing game notification crashed application
- Fixed bug where pressing game notification crashed application
Iteration of fixes for crashing app
- Fixed Android 12 crash
- Added online friends feature
- New about page
- Fixed bug where some players couldn't finish game
- Added possibility to resign from games that are corrupted
- Fixed bug where multiplayer friends list won't display any friend requests unless the player already has some friends
- Fixed bug with -1 game version on friends pop up
- Added Russian translation provided by community (thanks to Illantalex, QuasiStellar, Saichi2Taiko, and Oleg_1111 for all hard work ❤️ )
- Backend and client optimalizations
- Adjusted enabling/disabling all tribes so that it does not trigger when scrolling
- Fixed bug where units in tech tree would get the status effect of the last visited unit
- Fixed bug where you would be counted as winner if you died but the real winner resigned
- Fixed crash in second turn of a pass and play game after viewing tech tree
- Fixed crash on startup for people with Turkish as system language
2.0.59 Hotfix Patch Notes:
Big Changes:
- Added "Small" (196) Map type to both Creative and Multiplayer
- Fixed "Creative Continents" bug, so now Creative map types should work again
- Fixed crash with some devices in Turkish
- Fixed "Double Ruin" and "Explorer Reset" exploits, as well as others
- Improved multitouch support
General Balance:
-Increase income for clearing forest to 2*
-Increase price of knight to 10*
-Improved map generator
-Replaced teach stealing when meeting a new tribe with star rewards based on that tribes score
-Mountain defence bonus moved to climbing tech
-Cymanti toned down a few steps to be more on par with the others (nerfed)
and much more...
New Features:
-ELO rating for multiplayer games
-Show win ration on friend info
-UI Improvements
- Battle preview
- Award kills correctly when a unit explodes
- Mycelium no longer gives movement bonus
- Finish metropolis task when capturing high level city
- More likely to spawn further apart
- Sound updates
- Adjustments to Russian localization
- Dim background for better readability in menus
- Moved add friend button to top
- Fixed random tribe picking in online games
To make the game more fair we are making some changes to balance the game:
-Whales no longer spawn next to cities or other whales
-Clear Forest moved from Forestry to Free Spirit
-Clear Forest reward changed to 1 star
-Luxidoor capital is level 2 instead of 3 on game start
Other improvements:
-Make it possible to play while receiving stars
-Show a popup and a badge when you have new friend requests
-Fixed a bunch of small bugs
More info on the balance pass: balance.midjiwan.com
Fixed some bugs with the bugs:
- Adjustments to temple scores and descriptions
- Allow healing when hp is full but unit is poisoned
- Algae outside borders give population when expanding borders
- Standing on mycelium heals
- Ruins don't give explorers if the explorers can't move
- Explorers can move on algae
- Soft-lock after levelling up city to level 5 with fungi fixed
- Converted independents no longer get tied to a city
- Centipede push order prioritize direction of its following segment
* Added some bugs.
- Patches bug where the game appears to load twice when opening a multiplayer game for the first time
Crash fixes
- Optimisations
- Fix bug where you end up waiting for nature
- Fix bug where meeting tribes would not trigger popup
- Fix bug where routes did not update when freezing / unfreezing
- Fix bug where you didn't get unit upgrade options
- Adjusted drag sensitivity
- Various bug fixes
Improved mouse & stylus support
Any unit can capture cities
Sanctuaries no longer count animals that live in forests with lumber huts
Fix incorrect score when pushing with polytaurs
Fix unresponsive buttons
Optimisations
Various bugfixes
MAJOR UPDATE
* Multiplayer matchmaking. (Find players all over the world)
* Mirror Matches. (Meet opponents with the same tribe)
* Multiplayer Real time view.
* New map size (massive).
* Configurable map types.
* Creative Game mode. (Set up any kind of you like - even with no opponents)
* Player Avatars.
* Russian translation of the game.
We have translated the whole game to Portuguese! More languages coming in the future.
-Fixed a bug
-Added something strange
Finally, after years of rumors, the Polaris tribe have emerged from the subzero regions! They are a Special tribe with the unique ability to freeze whole regions of the map! The Polaris will introduce a wide range of features such as Sleds, Ice Magic, Evil Gaamis and much more...
-Fixed bug that made everything too big on some 18:9 phones-
-fixed missing tribes-
Still:
-A royal makeover of the design to celebrate the new Polytopia Logo.
-Quality of life stuff drizzled all over the place
-"Pick Random Tribe" magic button!
-Support for looong (18:9 ratio) devices.
-Complete removal of the old multiplayer server so old black and white icon games are now gone.
-A royal makeover of the design to celebrate the new Polytopia Logo.
-Quality of life stuff drizzled all over the place
-"Pick Random Tribe" magic button!
-Support for looong (18:9 ratio) devices.
-Complete removal of the old multiplayer server so old black and white icon games are now gone.
-Introducing the Yădakk, once a nomadic desert tribe, now the traders of the square connecting their cities with an impressive network of roads. Yădakk start the game with the "Roads" tech.
-Brand new multiplayer server that can handle the massive pressure of all ongioing multiplayer games better.
-Stay in the game after your turn ends and wait for you opponents move.
**It can take up to 24 hours from when your friends update until they show up in your friend list**
Ever since the dawn of Polytopian time, unicorns and rainbows have been a popular demand by the community. Now the time has come! I have teamed up with the most imaginative person I know, my 5-year old kid, to create a tribe out of the ordinary.
Unicorns, Dragons, Polytaurs and crystal sanctuaries.
Meet the ∑∫ỹriȱŋ!
After months of testing it is finally here:Challenge your friends and enemies in ONLINE MULTIPLAYER games!-Works cross platform (Android & iOS)-Free for anyone who has purchased any of the paid tribes.-Updated UI that looks a lot more squoochie and wimbiewoo.This is the first take on online multiplayer and I have lots of cool things I want to add to it in the future. Midjiwan is basically a one man operation so development will take some time. In the meantime, play nice!
From the deep ocean a long lost tribe appears, the Aquarion! They are the first tribe ever to have unique units (amphibious turtle riders & giant crabs) and a modified tech tree. There are also some improvements in the general interface like the possibility to confirm end turn (some people have really big fingers) and access to the menu directly from the start screen. You can also "long press" the next turn button to go to the next moveable unit.
While Midjiwan is on "Parental Leave" we, The Quetzali tribe, are taking over this show. We will release our people from the moist dungeons of Polytopia to once again populate the square with style!-Added the Quetzali tribe